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アニメのOP/EDの情報

アニメのインターレースや作画修正の情報を淡々と綴ります。

鉄腕バーディーDECODE:02 OP ANIMAX

2009Q1 ANIMAX OP

 

【タイトル】鉄腕バーディーDECODE:02 OP

【放送局】ANIMAX

【話数】06

 

さらっと見た感じ MX も同じ

 

 ■周期

シーンチェンジで周期変更、クレジットフェードと黒フェードアウトが 60i、クロスフェードが 48i

Trim(0000,0013).DoubleWeave().Pulldown(2,4)++ \
Trim(0014,0023).bob().AssumeFPS(24000,1001)++ \
Trim(0024,0106).DoubleWeave().Pulldown(1,4)++ \
Trim(0107,0119).bob().AssumeFPS(24000,1001)++ \
Trim(0120,0438).DoubleWeave().Pulldown(2,4)++ \
Trim(0439,0453).DoubleWeave().Pulldown(0,2)++ \
Trim(0454,0459).bob().AssumeFPS(24000,1001)++ \
Trim(0460,0529).DoubleWeave().Pulldown(0,3)++ \
Trim(0530,0536).bob().AssumeFPS(24000,1001)++ \
Trim(0537,0550).DoubleWeave().Pulldown(1,4)++ \
Trim(0551,0558).bob().AssumeFPS(24000,1001)++ \
Trim(0559,0628).DoubleWeave().Pulldown(0,2)++ \
Trim(0629,0634).bob().AssumeFPS(24000,1001)++ \
Trim(0635,0638).DoubleWeave().Pulldown(0,3)++ \
Trim(0639,0742).DoubleWeave().Pulldown(0,3)++ \
Trim(0743,0756).bob().AssumeFPS(24000,1001)++ \
Trim(0757,0780).DoubleWeave().Pulldown(0,2)++ \
Trim(0781,0824).DoubleWeave().Pulldown(1,3)++ \
Trim(0825,0832).bob().AssumeFPS(24000,1001)++ \
Trim(0833,0850).DoubleWeave().Pulldown(2,4)++ \
Trim(0851,0861).DoubleWeave().Pulldown(1,3)++ \
Trim(0862,0875).DoubleWeave().Pulldown(1,4)++ \
Trim(0876,0887).bob().AssumeFPS(24000,1001)++ \
Trim(0888,0944).DoubleWeave().Pulldown(2,4)++ \
Trim(0945,0957).bob().AssumeFPS(24000,1001)++ \
Trim(0958,0966).DoubleWeave().Pulldown(1,3)++ \
Trim(0967,0978).bob().AssumeFPS(24000,1001)++ \
Trim(0979,1009).DoubleWeave().Pulldown(1,4)++ \
Trim(1009,1009).bob().SelectOdd().AssumeFPS(24000,1001)++ \
Trim(1010,1052).DoubleWeave().Pulldown(1,3)++ \
Trim(1053,1062).bob().AssumeFPS(24000,1001)++ \
Trim(1063,1072).DoubleWeave().Pulldown(0,3)++ \
Trim(1073,1082).bob().AssumeFPS(24000,1001)++ \
Trim(1083,1158).DoubleWeave().Pulldown(0,3)++ \
Trim(1159,1166).bob().AssumeFPS(24000,1001)++ \
Trim(1167,1171).DoubleWeave().Pulldown(0,2)++ \
Trim(1172,1261).DoubleWeave().Pulldown(0,3)++ \
Trim(1262,1265).DoubleWeave().Pulldown(0,3)++ \
Trim(1266,1277).bob().AssumeFPS(24000,1001)++ \
Trim(1278,1346).DoubleWeave().Pulldown(1,3)++ \
Trim(1347,1356).bob().AssumeFPS(24000,1001)++ \
Trim(1357,1381).DoubleWeave().Pulldown(0,3)++ \
Trim(1382,1393).bob().AssumeFPS(24000,1001)++ \
Trim(1394,1455).DoubleWeave().Pulldown(1,4)++ \
Trim(1456,1488).bob().SelectEvery(5,0,1,2,4).AssumeFPS(24000,1001)++ \
Trim(1489,1497).DoubleWeave().Pulldown(0,3)++ \
Trim(1498,1507).bob().AssumeFPS(24000,1001)++ \
Trim(1508,1582).DoubleWeave().Pulldown(0,2)++ \
Trim(1583,1592).bob().AssumeFPS(24000,1001)++ \
Trim(1593,1632).DoubleWeave().Pulldown(0,2)++ \
Trim(1633,1647).bob().AssumeFPS(24000,1001)++ \
Trim(1648,1673).DoubleWeave().Pulldown(0,3)++ \
Trim(1674,1682).bob().AssumeFPS(24000,1001)++ \
Trim(1683,1702).DoubleWeave().Pulldown(1,3)++ \
Trim(1703,1722).bob().AssumeFPS(24000,1001)++ \
Trim(1723,1743).DoubleWeave().Pulldown(1,3)++ \
Trim(1744,1765).DoubleWeave().Pulldown(0,3)++ \
Trim(1765,1765).bob().SelectOdd().AssumeFPS(24000,1001)++ \
Trim(1766,1799).DoubleWeave().Pulldown(0,3)++ \
Trim(1800,1809).bob().AssumeFPS(24000,1001)++ \
Trim(1810,1861).DoubleWeave().Pulldown(0,2)++ \
Trim(1862,1925).DoubleWeave().Pulldown(0,3)++ \
Trim(1926,1938).bob().AssumeFPS(24000,1001)++ \
Trim(1939,2023).DoubleWeave().Pulldown(0,2)++ \
Trim(2024,2043).bob().AssumeFPS(24000,1001)++ \
Trim(2044,2071).DoubleWeave().Pulldown(0,3)++ \
Trim(2072,2122).DoubleWeave().Pulldown(0,3)++ \
Trim(2123,2150).bob().AssumeFPS(24000,1001)++ \
Trim(2151,2233).DoubleWeave().Pulldown(1,3)++ \
Trim(2234,2243).bob().AssumeFPS(24000,1001)++ \
Trim(2244,2351).DoubleWeave().Pulldown(0,3)++ \
Trim(2351,2351).bob().SelectOdd().AssumeFPS(24000,1001)++ \
Trim(2352,2412).DoubleWeave().Pulldown(0,2)++ \
Trim(2413,2425).DoubleWeave().Pulldown(1,4)++ \
Trim(2426,2442).bob().AssumeFPS(24000,1001)++ \
Trim(2443,2542).DoubleWeave().Pulldown(0,3)++ \
Trim(2543,2551).bob().AssumeFPS(24000,1001)++ \
Trim(2552,2562).DoubleWeave().Pulldown(0,2)++ \
Trim(2563,2572).bob().AssumeFPS(24000,1001)++ \
Trim(2573,0000).DoubleWeave().Pulldown(0,3)
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